Refactor props and targets of Microsoft.ML.OnnxRuntime and DllImport#27351
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Refactor props and targets of Microsoft.ML.OnnxRuntime and DllImport#27351
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skottmckay
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Feb 16, 2026
| BeforeTargets="Build" | ||
| Condition=" | ||
| '$(SuppressOnnxRuntimePlatformCompatibilityError)' != 'true' AND | ||
| $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) != 'ios' AND |
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AFAIK there are no 32-bit iOS builds.
| '$(SuppressOnnxRuntimePlatformCompatibilityError)' != 'true' AND | ||
| $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) != 'ios' AND | ||
| $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) != 'android' AND | ||
| '$(PlatformTarget)' == 'x86'"> |
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Do we need a check for an AnyCPU build (based on the previous implementation I'm guessing PlatformTarget may not have a value in that case) with Prefer32Bit set to true?
| <!-- ========================================================= --> | ||
| <!-- Windows native linking --> | ||
| <!-- ========================================================= --> | ||
| <ItemDefinitionGroup Condition="'$(PlatformTarget)' == 'x64'"> |
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Should this condition also check the target is Windows or do we not have x64/arm64 as platform targets on Linux?
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| // 2. Try relative to assembly location (look into runtimes subfolders) | ||
| string assemblyLocation = null; | ||
| try { assemblyLocation = assembly.Location; } catch { } | ||
| if (!string.IsNullOrEmpty(assemblyLocation)) |
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Do we still need this for development scenarios using an AnyCPU build? If that is the case dotnet might not copy from the runtimes directory to the build output as I don't think there's a specific RID at that point. It would do the copy when publishing though.
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This PR refactors the MSBuild assets and the C#
DllImportResolverto simplify native library deployment and improve cross-platform support (Windows, Linux, macOS). It also adds build-time verification to ensure native binaries are automatically copied to the output directory.Summary of Changes
1. Refactored MSBuild Assets (
props.xmlandtargets.xml)props.xml: Removed complex conditional logic for linking native libraries in Windows. The logic now focuses on providing the correct include and import library paths based on the target architecture (x64, ARM64).targets.xml:2. Streamlined
DllImportResolverruntimes/subfolders inNativeMethods.shared.cs.onnxruntimelibrary name to its platform-specific filename:onnxruntime.dlllibonnxruntime.solibonnxruntime.dylib3. End-to-End Build Verification
runtest.batandruntest.shto perform adotnet buildfollowed by a check for the existence of the native library (onnxruntime.dllorlibonnxruntime.so/dylib) in thebin/directory.Benefits Compared to Original Files
libprefix).dotnet testwhich might obscure build-time copy failures.Tests
Verified in Nuget Test and Foundry Local Package Pipelines